TCP/IP socket programming in C
This is a quick tutorial on socket programming in c language on a Linux system. "Linux" because the code snippets shown over here will work only on a Linux system and not on Windows. The windows api to socket programming is called winsock and we shall go through it in another tutorial.
Sockets are the "virtual" endpoints of any kind of network communications done between 2 hosts over in a network. For example when you type www.google.com in your web browser, it opens a socket and connects to google.com to fetch the page and show it to you. Same with any chat client like gtalk or skype. Any network communication goes through a socket.
The socket api on linux is similar to bsd/unix sockets from which it has evolved. Although over time the api has become slightly different at few places. And now the newer official standard is posix sockets api which is same as bsd sockets.
This tutorial assumes that you have basic knowledge of C and pointers. You will need to have gcc compiler installed on your Linux system. An IDE along with gcc would be great. I would recommend geany as you can quickly edit and run single file programs in it without much configurations. On ubuntu you can do a sudo apt-get install geany on the terminal.
All along the tutorial there are code snippets to demonstrate some concepts. You can run those code snippets in geany rightaway and test the results to better understand the concepts.
1. Create a socket
This first thing to do is create a socket. The socket function does this.
Here is a code sample :
#include<stdio.h> #include<sys/socket.h> int main(int argc , char *argv[]) { int socket_desc; socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } return 0; }
Function socket() creates a socket and returns a descriptor which can be used in other functions. The above code will create a socket with following properties
Address Family - AF_INET (this is IP version 4) Type - SOCK_STREAM (this means connection oriented TCP protocol) Protocol - 0 [ or IPPROTO_IP This is IP protocol]
Next we shall try to connect to some server using this socket.
We can connect to www.google.com
Note
Apart from SOCK_STREAM type of sockets there is another type called SOCK_DGRAM which indicates the UDP protocol. This type of socket is non-connection socket. In this tutorial we shall stick to SOCK_STREAM or TCP sockets.
2. Connect socket to a server
We connect to a remote server on a certain port number. So we need 2 things, ip address and port number to connect to.
To connect to a remote server we need to do a couple of things. First is to create a sockaddr_in structure with proper values.
struct sockaddr_in server;
Have a look at the structure
// IPv4 AF_INET sockets: struct sockaddr_in { short sin_family; // e.g. AF_INET, AF_INET6 unsigned short sin_port; // e.g. htons(3490) struct in_addr sin_addr; // see struct in_addr, below char sin_zero[8]; // zero this if you want to }; struct in_addr { unsigned long s_addr; // load with inet_pton() }; struct sockaddr { unsigned short sa_family; // address family, AF_xxx char sa_data[14]; // 14 bytes of protocol address };
The sockaddr_in has a member called sin_addr of type in_addr which has a s_addr which is nothing but a long. It contains the IP address in long format.
Function inet_addr
is a very handy function to convert an IP address to a long format. This is how you do it :
server.sin_addr.s_addr = inet_addr("74.125.235.20");
So you need to know the IP address of the remote server you are connecting to. Here we used the ip address of google.com as a sample. A little later on we shall see how to find out the ip address of a given domain name.
The last thing needed is the connect function. It needs a socket and a sockaddr structure to connect to. Here is a code sample.
#include<stdio.h> #include<sys/socket.h> #include<arpa/inet.h> //inet_addr int main(int argc , char *argv[]) { int socket_desc; struct sockaddr_in server; //Create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } server.sin_addr.s_addr = inet_addr("74.125.235.20"); server.sin_family = AF_INET; server.sin_port = htons( 80 ); //Connect to remote server if (connect(socket_desc , (struct sockaddr *)&server , sizeof(server)) < 0) { puts("connect error"); return 1; } puts("Connected"); return 0; }
It cannot be any simpler. It creates a socket and then connects. If you run the program it should show Connected.
Try connecting to a port different from port 80 and you should not be able to connect which indicates that the port is not open for connection.
OK , so we are now connected. Lets do the next thing , sending some data to the remote server.
Connections are present only in tcp sockets
The concept of "connections" apply to SOCK_STREAM/TCP type of sockets. Connection means a reliable "stream" of data such that there can be multiple such streams each having communication of its own. Think of this as a pipe which is not interfered by other data.
Other sockets like UDP , ICMP , ARP dont have a concept of "connection". These are non-connection based communication. Which means you keep sending or receiving packets from anybody and everybody.
3. Send data over socket
Function send
will simply send data. It needs the socket descriptor , the data to send and its size.
Here is a very simple example of sending some data to google.com ip :
#include<stdio.h> #include<string.h> //strlen #include<sys/socket.h> #include<arpa/inet.h> //inet_addr int main(int argc , char *argv[]) { int socket_desc; struct sockaddr_in server; char *message; //Create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } server.sin_addr.s_addr = inet_addr("74.125.235.20"); server.sin_family = AF_INET; server.sin_port = htons( 80 ); //Connect to remote server if (connect(socket_desc , (struct sockaddr *)&server , sizeof(server)) < 0) { puts("connect error"); return 1; } puts("Connected\n"); //Send some data message = "GET / HTTP/1.1\r\n\r\n"; if( send(socket_desc , message , strlen(message) , 0) < 0) { puts("Send failed"); return 1; } puts("Data Send\n"); return 0; }
In the above example , we first connect to an ip address and then send the string message "GET / HTTP/1.1\r\n\r\n" to it.
The message is actually a http command to fetch the mainpage of a website.
Now that we have send some data , its time to receive a reply from the server. So lets do it.
Note
When sending data to a socket you are basically writing data to that socket. This is similar to writing data to a file. Hence you can also use the write
function to send data to a socket. Later in this tutorial we shall use write function to send data.
4. Receive data on socket
Function recv
is used to receive data on a socket. In the following example we shall send the same message as the last example and receive a reply from the server.
#include<stdio.h> #include<string.h> //strlen #include<sys/socket.h> #include<arpa/inet.h> //inet_addr int main(int argc , char *argv[]) { int socket_desc; struct sockaddr_in server; char *message , server_reply[2000]; //Create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } server.sin_addr.s_addr = inet_addr("74.125.235.20"); server.sin_family = AF_INET; server.sin_port = htons( 80 ); //Connect to remote server if (connect(socket_desc , (struct sockaddr *)&server , sizeof(server)) < 0) { puts("connect error"); return 1; } puts("Connected\n"); //Send some data message = "GET / HTTP/1.1\r\n\r\n"; if( send(socket_desc , message , strlen(message) , 0) < 0) { puts("Send failed"); return 1; } puts("Data Send\n"); //Receive a reply from the server if( recv(socket_desc, server_reply , 2000 , 0) < 0) { puts("recv failed"); } puts("Reply received\n"); puts(server_reply); return 0; }
Here is the output of the above code :
Connected Data Send Reply received HTTP/1.1 302 Found Location: http://www.google.co.in/ Cache-Control: private Content-Type: text/html; charset=UTF-8 Set-Cookie: PREF=ID=0edd21a16f0db219:FF=0:TM=1324644706:LM=1324644706:S=z6hDC9cZfGEowv_o; expires=Sun, 22-Dec-2013 12:51:46 GMT; path=/; domain=.google.com Date: Fri, 23 Dec 2011 12:51:46 GMT Server: gws Content-Length: 221 X-XSS-Protection: 1; mode=block X-Frame-Options: SAMEORIGIN <HTML><HEAD><meta http-equiv="content-type" content="text/html;charset=utf-8"> <TITLE>302 Moved</TITLE></HEAD><BODY> <H1>302 Moved</H1> The document has moved <A HREF="http://www.google.co.in/">here</A>. </BODY></HTML>
We can see what reply was send by the server. It looks something like Html, well IT IS html. Google.com replied with the content of the page we requested. Quite simple!
Note
When receiving data on a socket , we are basically reading the data on the socket. This is similar to reading data from a file. So we can also use the read
function to read data on a socket. For example :
read(socket_desc, server_reply , 2000);
Now that we have received our reply, its time to close the socket.
5. Close socket
Function close
is used to close the socket. Need to include the unistd.h header file for this.
close(socket_desc);
Thats it.
6. Summary
So in the above example we learned how to
1. Create a socket 2. Connect to remote server 3. Send some data 4. Receive a reply
Your web browser also does the same thing when you open www.google.com
This kind of socket activity represents a socket client. A client is an application that connects to a remote system to fetch or retrieve data.
The other kind of socket application is called a socket server. A server is a system that uses sockets to receive incoming connections and provide them with data. It is just the opposite of Client. So www.google.com is a server and your web browser is a client. Or more technically www.google.com is a HTTP Server and your web browser is an HTTP client.
Now its time to do some server tasks using sockets. But before we move ahead there are a few side topics that should be covered just incase you need them.
Get ip address of hostname
When connecting to a remote host , it is necessary to have its IP address. Function gethostbyname
is used for this purpose. It takes the domain name as the parameter and returns a structure of type hostent. This structure has the ip information. It is present in netdb.h
. Lets have a look at this structure
/* Description of data base entry for a single host. */ struct hostent { char *h_name; /* Official name of host. */ char **h_aliases; /* Alias list. */ int h_addrtype; /* Host address type. */ int h_length; /* Length of address. */ char **h_addr_list; /* List of addresses from name server. */ };
The h_addr_list
has the IP addresses. So now lets have some code to use them.
#include<stdio.h> //printf #include<string.h> //strcpy #include<sys/socket.h> #include<netdb.h> //hostent #include<arpa/inet.h> int main(int argc , char *argv[]) { char *hostname = "www.google.com"; char ip[100]; struct hostent *he; struct in_addr **addr_list; int i; if ( (he = gethostbyname( hostname ) ) == NULL) { //gethostbyname failed herror("gethostbyname"); return 1; } //Cast the h_addr_list to in_addr , since h_addr_list also has the ip address in long format only addr_list = (struct in_addr **) he->h_addr_list; for(i = 0; addr_list[i] != NULL; i++) { //Return the first one; strcpy(ip , inet_ntoa(*addr_list[i]) ); } printf("%s resolved to : %s" , hostname , ip); return 0; }
Output of the code would look like :
www.google.com resolved to : 74.125.235.20
So the above code can be used to find the ip address of any domain name. Then the ip address can be used to make a connection using a socket.
Function inet_ntoa
will convert an IP address in long format to dotted format. This is just the opposite of inet_addr
.
So far we have see some important structures that are used. Lets revise them :
1. sockaddr_in
- Connection information. Used by connect , send , recv etc.
2. in_addr
- Ip address in long format
3. sockaddr
4. hostent
- The ip addresses of a hostname. Used by gethostbyname
In the next part we shall look into creating servers using socket. Servers are the opposite of clients, that instead of connecting out to others, they wait for incoming connections.
Socket server
OK now onto server things. Socket servers operate in the following manner
1. Open a socket 2. Bind to a address(and port). 3. Listen for incoming connections. 4. Accept connections 5. Read/Send
We have already learnt how to open a socket. So the next thing would be to bind it.
1. Bind socket to a port
The bind function can be used to bind a socket to a particular "address and port" combination. It needs a sockaddr_in structure similar to connect function.
int socket_desc; struct sockaddr_in server; //Create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } //Prepare the sockaddr_in structure server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons( 8888 ); //Bind if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0) { puts("bind failed"); } puts("bind done");
Now that bind is done, its time to make the socket listen to connections. We bind a socket to a particular IP address and a certain port number. By doing this we ensure that all incoming data which is directed towards this port number is received by this application.
This makes it obvious that you cannot have 2 sockets bound to the same port.
2. Listen for incoming connections on the socket
After binding a socket to a port the next thing we need to do is listen for connections. For this we need to put the socket in listening mode. Function listen
is used to put the socket in listening mode. Just add the following line after bind.
//Listen listen(socket_desc , 3);
Thats all. Now comes the main part of accepting new connections.
3. Accept connection
Function accept
is used for this. Here is the code
#include<stdio.h> #include<sys/socket.h> #include<arpa/inet.h> //inet_addr int main(int argc , char *argv[]) { int socket_desc , new_socket , c; struct sockaddr_in server , client; //Create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } //Prepare the sockaddr_in structure server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons( 8888 ); //Bind if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0) { puts("bind failed"); } puts("bind done"); //Listen listen(socket_desc , 3); //Accept and incoming connection puts("Waiting for incoming connections..."); c = sizeof(struct sockaddr_in); new_socket = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c); if (new_socket<0) { perror("accept failed"); } puts("Connection accepted"); return 0; }
Program output
Run the program. It should show
bind done Waiting for incoming connections...
So now this program is waiting for incoming connections on port 8888. Dont close this program , keep it running.
Now a client can connect to it on this port. We shall use the telnet client for testing this. Open a terminal and type
$ telnet localhost 8888
On the terminal you shall get
Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. Connection closed by foreign host.
And the server output will show
bind done Waiting for incoming connections... Connection accepted
So we can see that the client connected to the server. Try the above process till you get it perfect.
4. Get the ip address of the connected client
You can get the ip address of client and the port of connection by using the sockaddr_in structure passed to accept function. It is very simple :
char *client_ip = inet_ntoa(client.sin_addr); int client_port = ntohs(client.sin_port);
We accepted an incoming connection but closed it immediately. This was not very productive. There are lots of things that can be done after an incoming connection is established. Afterall the connection was established for the purpose of communication. So lets reply to the client.
We can simply use the write
function to write something to the socket of the incoming connection and the client should see it. Here is an example :
#include<stdio.h> #include<string.h> //strlen #include<sys/socket.h> #include<arpa/inet.h> //inet_addr #include<unistd.h> //write int main(int argc , char *argv[]) { int socket_desc , new_socket , c; struct sockaddr_in server , client; char *message; //Create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } //Prepare the sockaddr_in structure server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons( 8888 ); //Bind if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0) { puts("bind failed"); return 1; } puts("bind done"); //Listen listen(socket_desc , 3); //Accept and incoming connection puts("Waiting for incoming connections..."); c = sizeof(struct sockaddr_in); new_socket = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c); if (new_socket<0) { perror("accept failed"); return 1; } puts("Connection accepted"); //Reply to the client message = "Hello Client , I have received your connection. But I have to go now, bye\n"; write(new_socket , message , strlen(message)); return 0; }
Run the above code in 1 terminal. And connect to this server using telnet from another terminal and you should see this :
$ telnet localhost 8888 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. Hello Client , I have received your connection. But I have to go now, bye Connection closed by foreign host.
So the client(telnet) received a reply from server.
We can see that the connection is closed immediately after that simply because the server program ends after accepting and sending reply. A server like www.google.com is always up to accept incoming connections.
It means that a server is supposed to be running all the time. Afterall its a server meant to serve. So we need to keep our server RUNNING non-stop. The simplest way to do this is to put the accept
in a loop so that it can receive incoming connections all the time.
5. Live Server
So a live server will be alive for all time. Lets code this up :
#include<stdio.h> #include<string.h> //strlen #include<sys/socket.h> #include<arpa/inet.h> //inet_addr #include<unistd.h> //write int main(int argc , char *argv[]) { int socket_desc , new_socket , c; struct sockaddr_in server , client; char *message; //Create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } //Prepare the sockaddr_in structure server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons( 8888 ); //Bind if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0) { puts("bind failed"); return 1; } puts("bind done"); //Listen listen(socket_desc , 3); //Accept and incoming connection puts("Waiting for incoming connections..."); c = sizeof(struct sockaddr_in); while( (new_socket = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c)) ) { puts("Connection accepted"); //Reply to the client message = "Hello Client , I have received your connection. But I have to go now, bye\n"; write(new_socket , message , strlen(message)); } if (new_socket<0) { perror("accept failed"); return 1; } return 0; }
We havent done a lot there. Just the accept was put in a loop.
Now run the program in 1 terminal , and open 3 other terminals. From each of the 3 terminal do a telnet to the server port.
Each of the telnet terminal would show :
$ telnet localhost 8888 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. Hello Client , I have received your connection. But I have to go now, bye
And the server terminal would show
bind done Waiting for incoming connections... Connection accepted Connection accepted Connection accepted
So now the server is running nonstop and the telnet terminals are also connected nonstop. Now close the server program.
All telnet terminals would show "Connection closed by foreign host."
Good so far. But still there is not effective communication between the server and the client.
The server program accepts connections in a loop and just send them a reply, after that it does nothing with them. Also it is not able to handle more than 1 connection at a time. So now its time to handle the connections , and handle multiple connections together.
6. Handle multiple socket connections with threads
To handle every connection we need a separate handling code to run along with the main server accepting connections.
One way to achieve this is using threads. The main server program accepts a connection and creates a new thread to handle communication for the connection, and then the server goes back to accept more connections.
On Linux threading can be done with the pthread (posix threads) library. It would be good to read some small tutorial about it if you dont know anything about it. However the usage is not very complicated.
We shall now use threads to create handlers for each connection the server accepts. Lets do it pal.
#include<stdio.h> #include<string.h> //strlen #include<stdlib.h> //strlen #include<sys/socket.h> #include<arpa/inet.h> //inet_addr #include<unistd.h> //write #include<pthread.h> //for threading , link with lpthread void *connection_handler(void *); int main(int argc , char *argv[]) { int socket_desc , new_socket , c , *new_sock; struct sockaddr_in server , client; char *message; //Create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); if (socket_desc == -1) { printf("Could not create socket"); } //Prepare the sockaddr_in structure server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons( 8888 ); //Bind if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0) { puts("bind failed"); return 1; } puts("bind done"); //Listen listen(socket_desc , 3); //Accept and incoming connection puts("Waiting for incoming connections..."); c = sizeof(struct sockaddr_in); while( (new_socket = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c)) ) { puts("Connection accepted"); //Reply to the client message = "Hello Client , I have received your connection. And now I will assign a handler for you\n"; write(new_socket , message , strlen(message)); pthread_t sniffer_thread; new_sock = malloc(1); *new_sock = new_socket; if( pthread_create( &sniffer_thread , NULL , connection_handler , (void*) new_sock) < 0) { perror("could not create thread"); return 1; } //Now join the thread , so that we dont terminate before the thread //pthread_join( sniffer_thread , NULL); puts("Handler assigned"); } if (new_socket<0) { perror("accept failed"); return 1; } return 0; } /* * This will handle connection for each client * */ void *connection_handler(void *socket_desc) { //Get the socket descriptor int sock = *(int*)socket_desc; char *message; //Send some messages to the client message = "Greetings! I am your connection handler\n"; write(sock , message , strlen(message)); message = "Its my duty to communicate with you"; write(sock , message , strlen(message)); //Free the socket pointer free(socket_desc); return 0; }
Run the above server and open 3 terminals like before. Now the server will create a thread for each client connecting to it.
The telnet terminals would show :
$ telnet localhost 8888 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. Hello Client , I have received your connection. And now I will assign a handler for you Hello I am your connection handler Its my duty to communicate with you
This one looks good , but the communication handler is also quite dumb. After the greeting it terminates. It should stay alive and keep communicating with the client.
One way to do this is by making the connection handler wait for some message from a client as long as the client is connected. If the client disconnects , the connection handler ends.
So the connection handler can be rewritten like this :
/* * This will handle connection for each client * */ void *connection_handler(void *socket_desc) { //Get the socket descriptor int sock = *(int*)socket_desc; int read_size; char *message , client_message[2000]; //Send some messages to the client message = "Greetings! I am your connection handler\n"; write(sock , message , strlen(message)); message = "Now type something and i shall repeat what you type \n"; write(sock , message , strlen(message)); //Receive a message from client while( (read_size = recv(sock , client_message , 2000 , 0)) > 0 ) { //Send the message back to client write(sock , client_message , strlen(client_message)); } if(read_size == 0) { puts("Client disconnected"); fflush(stdout); } else if(read_size == -1) { perror("recv failed"); } //Free the socket pointer free(socket_desc); return 0; }
The above connection handler takes some input from the client and replies back with the same. Simple! Here is how the telnet output might look
$ telnet localhost 8888 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. Hello Client , I have received your connection. And now I will assign a handler for you Greetings! I am your connection handler Now type something and i shall repeat what you type Hello Hello How are you How are you I am fine I am fine
So now we have a server thats communicative. Thats useful now.
Linking the pthread library
When compiling programs that use the pthread library you need to link the library. This is done like this :
$ gcc program.c -lpthread
Conclusion
By now you must have learned the basics of socket programming in C. You can try out some experiments like writing a chat client or something similar.
If you think that the tutorial needs some addons or improvements or any of the code snippets above dont work then feel free to make a comment below so that it gets fixed.
Great tutorial article!
It would be nice to show a File Transfer over Sockets, possibly using ‘sendfile’ ?
You can simply do it with Packet Sender
nice helpful tutorial :) Have you written any such tutorial for writing sockets in non-blocking mode and with polling option C ?
Can the source code presented in this tutorial ‘open source?’ Can I use, modify, make derivative works, etc? Is the source code available on github, and is there a license attached?
This is a great tutorial, and very helpful to me.
Thank you for this wonderful and clear tutorial… It’s been a great help!
hello sir..
i would like to use linux as client and windows as server..what am i supposed to do??plz help
Thanxxx a lot sir…It was so useful
Hi,
I’m using your code to fiddle around with sockets. Currently I have modified it to:
void *connection_handler(void *socket_desc)
{
//Get the socket descriptor
int sock = *(int*)socket_desc;
int read_size;
char *message , client_message[2000];
char *help_msg, response_message[2000];
memset(client_message, 0, sizeof(client_message));
//Send some messages to the client
message = “————————————————————————-\n Some Banner Here\n————————————————————————-\n\n”;
write(sock , message , strlen(message));
help_msg = “=====[ HELP ]=====\n\n => Currently there is no help.\n”;
message = “# “;
write(sock , message , strlen(message));
while( (read_size = recv(sock , client_message , 2000 , 0)) > 0 )
{
//Send the message back to client
if (client_message == “help”)
{
printf(“We are in the IF statement but it is apparently not being written to the socket”);
//write(sock , help_msg , read_size);
write(sock, help_msg, strlen(help_msg));
}
else
{
write(sock, “*** Unknown command\n”, 21);
write(sock , message , strlen(message));
}
}
if(read_size == 0)
{
puts(“Client disconnected”);
fflush(stdout);
}
else if(read_size == -1)
{
perror(“[!] Did not receive data”);
}
//Free the socket pointer
free(socket_desc);
return 0;
}
For some reason, I can not reply to client message (read: Create commands for client to execute specific tasks) as it never gets in to the if (client_message == “help”) however, it does get into the else part of the code (error message)
What am I doing wrong?
Cheers,
Jeroen
Hi, you can’t compare strings with == .
Why do I need to free socket descriptor?
free(soc_desc) might crash.
Great tutorial! Is this socket communication blocking or non-blocking? Thanks.
there is one line of code that accidentally has been commented and should be not
//pthread_join( sniffer_thread , NULL);
hi
i want to write server code that send the client ip address with some message please help
How can I send a message to all the clients?
how to broadcast?
Thanks sir,
very useful tutorial. how is this with thread pool ?
I think in the connection_handler function, you should clear the client_message, otherwise, it will repeat the sentence last time if your current input is shorter than previous.
Just add one line:
memset(client_message, 0, sizeof(client_message));
hello,there,I have a question about your program, assume that there are two clients connected to the server and the server wants to send messages to the two clients at the same time, will there be any conflict in case the two threads share the same file descriptor?
I working on my project university about chat socket then I found this. Good luck for me.
This is so useful. Thank you so much for this tutorial.
When I try to create the socket with the following code, I am getting the following output:
Code:
#include
#include
#include
#include
int main(int argc, char *argv[])
{
int socket_desc;
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if(socket_desc = -1)
{
printf("Could not create socket. The error is: %s\n", strerror(errno));
}
return 0;
}
Output:
Could not create socket. The error is: Success
Would you have an idea on a possible cause for such output?
printf(“Id Sock: %i\n”, (socket_desc));
if(sid = -1)
{
printf(“Id Sock: %i\n”, (socket_desc));
return 0;
}
I think right now. You can see the problem :D
its just error in test condition…
if(socket_desc == -1) not if( socket_desc = -1)
difference between them is first one testing the equality condition but the second one update the socket_desc value and gives the result the updated value
if the result is non zero if statement executes…
hope it helps..
Check the if statement there. You say “if(socket_desc = -1)” which just sets socket_desc to -1. Setting a variable results in an rvalue that is NOT false, meaning that the if condition will be used every time. Consider writing if statements “if(-1 == socket_desc)” with the constant before the variable. If you only use one equals sign then this will simply result in a compilation error (since you can’t assign a value to a constant number), which is much easier to notice and fix.
You have to write:
if(socket_desc == -1) instead of if(socket_desc = -1)
if ( socket_desc = -1) => means
socket_desc = -1;
if (socket_desc != 0 ) { // true
this code will be executed every time
}
best regards
Super useful :D Thanks a ton.. keep up the good work :)
very useful tutorial for beginners! thanks !
what changes do i have to do to make it run in ipv6
Thank you!
Best tutorial for me…
but i found a problem on my machine
recv() function is not working properly for me….
——-Output Start——–
Trying 127.0.0.1…
Connected to localhost.
Escape character is ‘^]’.
Rana is here;Greetings : I am your message handler.
It’s my duty to communicate with you.
Hello
Hello
Another message
Another message
problem
problem
essage
——-end——–
as i send a small message just after a large message it prints out the message with some concatenated text from last message sent
Not sure if you will get or still need this, but for other people who stumble upon this great tutorial, the answer to your question would be to do a call to bzero at the end of the while loop in the connection_handler method. my while loop looks like so:
//Receive a message from client
while((read_size = recv(sock, client_message, read_size, 0)) > 0) {
//Send the message back to client
message = “You wrote: “;
write(sock , message , strlen(message));
write(sock , client_message , read_size);
bzero(client_message, read_size);
}
How to run socket in linux? Help me?
Great tutorial!
but I want to point out that recv() does not null terminate the buffer, so the line
//Send the message back to client
write(sock , client_message , strlen(client_message));
in the last code should be
//Send the message back to client
write(sock , client_message , read_size);
thank you very much
I had to change my message to “GET / HTTP/1.1rnHost: http://localhost.localdomain:8080rnrn” to get it to work.
Does the GET
message = “GET / HTTP/1.1rnrn”;
really have the correct format?
Getting a message failure when trying to send it to a server.
Hi. Thanks for the excellent article. Do you have a tutorial for web socket programming on similar lines?
Nice tutorial for a Linux C socket new comer. Thanks.
Superb tutorial! Thank you very much!
I am searching for c code in Linux. Where client send message which may be text,audio and video and client can verify that this message is audio message or text message or video message. kindly guide me.
i can’t run the client
Hello, i can’t connect the server i created externaly, i have forwarded the port, and habilitated the firewall. With localhost i can connect it perfectly
This is very nice tutorial to learn basic of socket programming.
All written program is working.
Just mention one line that
If you want to use pthred.h then you have to compile your code with following statement
gcc -pthread sourcefilename.c
I hope you understand well
Thank you very much
The Tutorial Seems great but am stuck up. I was able to create the
socket but each time I am trying to connect the google server I am
failing and am unable to connect to it.
I am getting a return value of -1 for connect(socket_desc , (struct sockaddr *)&server , sizeof(server)) ;
each time.
Can
any one please help me with that, I am running a Ubuntu 14.04 on
Virtual Machine and I am having internet connection through wifi does it
have any impact on the connection.
I had the same trouble. It’s the particular IP address used here (74.125.235.20).
Try using one of Google’s other IP addresses, like 74.125.224.72.
open cmd window and type
nslookup http://www.google.com
where u will get the ip address for google.com
74.125.236.83
Hello there,
Why don’t you consider making some video tutorials on YouTube. It will be great.
Thanks for this tutorial.
exceelent tutorials
but while running the last code i am getting in this line
new_sock = malloc(1);
invalid conversion from ‘void*’ to ‘int*’
please anybody help me here
Just cast it:
new_sock = (int*)malloc(1);
and actually, shouldn’t it have enough space for an int? So I would write
new_sock = (int*) malloc(sizeof(int));
Iam also got the same problem, i change it to new_sock = (int*) malloc(sizeof(int*));
i works but only 1 time, when i disconnect and reconnect it a gain, it does not feedback our data send
Thanks for article. Any advise on upgrading this code to use browser as a client and may be using html5.
Great tutorial….every program is running….concepts are explained throughly….
I am successfully able to create the socket. But when i am trying to connect to the google server as mentioned in the code i am getting the error as Connect errror.
Why this error ?
Try using one of Google’s other IP addresses. The one in the tutorial didn’t work for me either.
best tutorial i’ve encountered…. 1 regular visitor added
What does “&” mean in “bind(socket_desc,(struct sockaddr *)&server , sizeof(server))” ?
here is the meaning
bind(“the socket to be bound”, the address, size of the address)
look at the components of struct sockaddr_in
Nice and neat tutorial.
Thanks a lot.
how to FTP server ?
Hello this is really great thanks alot, just a simple question, i am able to connect to the server using couple computers on my room, telnet from windows works great too except it doesn’t wait me to press enter it repeats the char as soon as i type it, my question is but what if i wanted to connect from a non local ip address? could you please give me some hints?
Nice tutorial!!! Thank you
some really useful stuff here. Thanks !
Oh nice I understood everything! But I have a question: As long as I’m treating each client with a different thread, how can I make them write something then and show the message to any other client connected? (Basically a chatroom for every client) Don’t know how to do this I’m new at socket programming.
Excellent tutorial….thank you…:)
nice tutorial :) Have you written any such tutorial for writing raw sockets in C ?
yes, you can check the following tutorial
https://www.binarytides.com/raw-sockets-c-code-linux/
Thanks sir. Such an awesome tutorial. But I need the same for raw sockets. The link you mentioned is just sending data out. How about handling multiple connections using raw socket? I actually want to implement a chat room using raw sockets in C. Any help would be highly appreciated. Just give me idea or tell me the steps to do like the function calls, etc. Thanks :)